One thing hasn’t changed: A Sharp is still a small studio, and can only do one project at a time.
Used iPod touches are apparently under $100 on eBay, and if you want a larger screen, iPad is still the only choice that really makes sense.)
So ironically, the best way to convince us to port King of Dragon Pass to Android would be to buy it for iOS. Is it financially worth undertaking such a major project? The easiest way to justify it would be if the iOS version sells really well. Even if it’s easier the second time, it would still be a long-term project.
all the code would need to be rewritten). The UI would need to be reworked for a new API and a new language (i.e. We’ve worked out the new layout, but that’s for a 480 x 320 screen, and many Android devices vary. The biggest issue is the same one that the iOS version faced: King of Dragon Pass is a big game, with around 40 screens. (Sadly, we’ve heard about some problems facing developers with Amazon’s Android App Store.) So unlike when we started, an Android version is at least conceivable. And unlike then, the Android Market will now accept apps as large as King of Dragon Pass. Unlike then, the Android Market is now available in Finland (which is one of our most important markets). We also know that things have changed since we began development about 20 months ago. We’re aware that there are a fair number of Android devices out there, and that some of them are owned by King of Dragon Pass fans.